=========================================================================== Advanced engine needed : GZDoom 1.2.01 and newer Primary purpose : No levels included Update : Updated version of the mod =========================================================================== Title : Bad Guns 2 [requires Beautiful Doom] Filename : BadGuns2.wad Release date : 16.08.09 (re-released) Author : Jekyll Grim Payne Email Address : jekyllgrim@gmail.com Other Files By Author : Run-n-Gun 2, Wizardry 2, Equilibrium, Kill the Pain, Beautiful Doom (earlier), Bad Guns Misc. Author Info : A misanthropic badass that pisses everybody off. Description : This is updated version: slightly fixed Hunting Rifle and player. REQUIRES dbeaut44.wad. Older versions also work but are not recommended. Soon to be released Beautiful Doom 4.6 will be OK too! A set of generally pretty powerful guns which require reload (default R) and have some effects. The amount of ammo inside weapon clips is NOT shown. This version is updated, fixed and renewed. UPDATE : updates in the latest version, comparing to the first Bad Guns mod: #BUGS and GAMEPLAY: - NEW HUD - fixed Complete Invisibility issues (fixed in BD 4.6 too) - fixed crash when switching handguns - fixed state jumps - ensured compatibility with latest Beautiful Doom - fixed ammo spawns - added Binoculars feature: when activating Zoom you can't use weapons (but with Hunting Rifle 'zoom' activates the scope) - both scope and binoculars now have 2 degrees of zooming - Berserk can be picked up and used at will, lasts for 66 seconds with a number of effects (described below weapon description) If you make another injection when you're still under the effect, YOU WILL DIE! #WEAPONS: - now you can also hit with some of the guns (alt.atk) - removed zero spread for every first bullet (usually in Doom every first bullet fired has zero spread) - added scripted recoil to some guns (purely visual feature) - added some smoke effects to guns - reduced grenade's and rocket's logical sizes - reduced random multiplier for projectile weapons damage from x1-x8 to x1-x4 (+STRIFEDAMAGE flag) - Knucklerduster (Fist): is selected only if you're out of knives - Striker (Autoshotgun): alt.atk allows to hit with the gun increased amount of ammo given with the weapon from 6 to 12 - Quadruple Missile Launcher: increased missile explosion damage from 132 to 160 fixed some sprites - Plasmagun: increased railgun firepower 1.5 times prolonged railgun charging time prolonged railgun cooldown time fixed coloring of ammo sprites added smoke to railgun cooling animation increased plasmaballs min. damage from 6 to 8 - Desert Eagle: (turned it into a more common weapon) alt.atk allows to hit with the gun reduced firepower almost twice increased amount of ammo in the clip from 7 to 12 increased max amount of Desert Eagle ammo to 48/96 reduced Desert Eagle recoil 3 times removed SSG replacement (now can be got from Desert Eagle Dude only) increased raising speed twice improved recoil animation sprites - NEW WEAPON - Hunting rifle: alt.atk allows to hit with the gun powerful perfectly accurate can pierce up to 5 weak enemies in a line equipped with a night vision scope replaces SSG rifle ammo are spawned along with shells (even in Doom 1, where you can't find the rifle) - RENEWED WEAPON - Fusion Purifier: changed attacks: atk.1: fire 4 piercing projectiles that bounce off walls 3 times on their way atk.2: fire a chained-lighting railgun that keeps shooting at enemies while there are some around (you can be hit occasionally too, if there's an enemy behind you) atk.3: (the same as before) fire a quick projectile that shoots enemies with railgun on its way (you can be hit occasionally too, if there's an enemy behind you) #ENEMIES: - all enemies, except weak pistol zombies, drop their weapons always, but never drop ammo clips - all enemies' weapons have pretty large bulletspread (to correspond to player's weapons) - Desert Eagle Dude: reduced firepower greatly reduced aiming time - Shotgun Guy: decreased cooldown after attack - Assault Rifle Guy: now can throw a grenade (with low chance and only from some distance, so he doesn't kill himself) slightly increased firespeed fixed color of gibs #MISC: - added new TITLEPIC Additional Credits to : WildWeasel (some sounds from his mods and original pistol graphics from some of them) Zero Prophet (assault rifle graphics from zp-zerot.wad) someone (something) =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Decorate Other files required : dbeat44.wad (BUT NOT BDsmg.wad!) * Play Information * Game : Doom Single Player : Designed for Cooperative 2-4 Player : Not tested Deathmatch 2-4 Player : Not tested * Construction * Base : Some stolen (but reworked) resources including some HL2 and Doom 3 sounds Build Time : a couple of weeks, maybe Editor(s) used : XWE, Photoshop, Sound Forge Known Bugs : 1. knives can be crushed by doors and crushers, which I didn't mean to implement, but it can't be fixed (ZDoom engine problems); 2. sometimes when you kill too many enemeis with Fusion Purifier's 3rd attack, the game crashes 3. not really a bug, but when playing Doom 1 wads you can find rifle ammo but can't get the rifle itself (because it replaces SSG, but its ammo are spawned along with shells) May Not Run With... : Old GZDoom, ZDoom, Skulltag, etc. * Weapons * 1. Combat knife : a silent and deadly combat knife prm.atk: fast hitting with a knife alt.atk: throw a knife (can be picked up) Notes: You can't use knives if you've thown them all away Berserk speeds and powers up your knife attacks knives can be picked up, but can be lost too every ammo pack contains 3 knives any knife attack is silent (doesn't alert enemies) 1.0 Knuckleduster : Usual knuckle, similar to the one from Beautiful Doom (silent and smoothly animated) Notes: knuckle is selected only if you're out of knives Berserk affects knuckle differently from usual Doom Fist 2.1 Handgun : pretty normal handgun, 15 ammo per clip 2.2 Burst-fire Handgun : can fire 3-bullet burst, has extended clip of 21 ammo Notes: alt.atk. switches between SA and burst fire Burst-fire Handgun replaces usual Handgun when found can be taken from a dead Burst-fire Zombieman 2.3 Desert Eagle .50AE : powerful pistol, 12 ammo per clip Notes: it's more powerful than a shotgun and has average firerate and spread can be taken from a dead Desert Eagle Dude 3.1 Striker : a semi-automatic shotgun, 12 ammo per clip, average power Notes: this gun has fast fire rate but slow reload 3.2 Hunting Rifle : a very powerful scoped rifle with manual cocking, 10 ammo per clip, extremely accurate Notes: if the enemies are weak, can pierce through them (up to 5 enemies in a line, if they're Former Humans) the gun is equipped with a night vision scope replaces SuperShotgun ammo are spawned along with shells 4. Assault Rifle : machine gun with fast fire rate, 32 ammo per clip alt.atk: fire attached grenade launcher (uses rocket ammo) Notes: grenades' explosions have a little less radius and deal a little less damage than rockets' 5. Quadruple Missile : four-barrelled missile launcher with slow reload Launcher prm.atk: fire one missile alt.atk: fire all loaded missiles Notes: rockets deal more damage and have smaller radius than usual Doom rockets 6: Phased Plasmagun : a plasma rifle with fire rate faster than usual prm.atk: normal attack (plasmaballs) alt.atk: a pretty powerful railgun attack (brings down a Revenant in one good hit) Notes: railgun hits only one enemy in a row and it is accurate, despite visual behaviour of the ray 7: Fusion Purifier : fearsome plasma weapon which has three attacks: prm.atk: atk.1: fire a quick piercing projectile that can bounce off walls 3 times atk.2: fire a chained-lighting railgun that keeps shooting enemies while there are some around atk.3: fire a deadly projectile that shoots enemies at sight with a railgun with 35 shots/sec fire rate alt.atk: switch fire modes Notes: selected fire mode is indicated by glowing lamps on the top of the gun; chained-lighting railgun may start attacking other enemy even if its target is still alive, it is also not very powerful and disappears when there are no targets * New Enemies * Burst-fire Zombieman : a former human with a burst-fire handgun, wears grey uniform and has dark hair; he's not much more dangerous than the usual one Semi-Autoshotgun Guy : a sergeant with a semi-automatic shotgun, the cooldown between his attacks is pretty short, as he doesn't pump the gun Desert Eagle Dude : a former human commando in a green uniform with a Desert Eagle; deals pretty serious damage and has pretty much health Assault Rifle Guy : similar to ChaingunGuy, but carries and drops an assault rifle; in addition can fire grenades (if there's enough space so he doesn't blow himself up) * New PowerUp * Berserk Pack : can be picked up (up to 3) and used at will lasts for 66 seconds with the following effects: get healed up to 100 hp 1.5x moving speed 2x jump height -30% damage taken 5 hp/sec regeneration 1.5x knife hit speed 2x knife throw speed 1.7x throwing knife damage 2.5x fist damage 2x fist hit speed weapons reloading speed increased extremely weapon hitting speed increased weapon recoil removed screen animation of the drug injection Note: another injection will KILL you! * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse under the condition that they NOTIFY the author via e-mail or any other means of communication. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors